
The same is true if you just wish to add a bunch of objects. Now, of course, if you as a server owner just want to load a bunch of skins you should be fine even on SA-MP DL. From a development perspective, it simply isn't worth it. In short, if you, on SA-MP, decided to load in the GTA:VC map somehow, you'll have to put up with all of the problems listed above.

You can however use high draw distances but doing so results in poor performance and lower FPS. You can't see your map from a distance as you cannot set up LODs. You will no doubt run into SA-MP's many limitations when doing so, and your only way around that is to use streamers. This of course results in high memory usage, and you still have to use mapping to place down your map. This is something SA-MP DL simply was not designed for,Īs SA-MP DL simply loads all models in memory and keeps them loaded until you stop playing. This leaves us as the only party to not only introduce DL, but also improve upon it in ways which have never been attempted before, or have simply been deemed as impossible.Īnd improve we did - as said we offer the same features as SA-MP DL, but also allow server owners to add entire maps.

It will be further expanded upon in future releases.Īdvantages of using UG-MP DL over SA-MP DLįirst of all, SA-MP is no longer in active development. Starting with Snapshot 4.2, UG-MP introduces its own DL feature which has the same features as SA-MP DL, but is much more powerful and is capable of loading entire maps as well.
